.obj and .fbx formats.
1996 quads (no tri's or n-gons) with support loops for subdivision modeling.
Good non-overlapping UVs. All parts mapped into same 0,1 texture space. Frame, arms, lenses, accents are separate meshes for easy modification, polygrouping etc.
Textures/ Materials not included. Female head not included (zbrush standard asset).
Fixed a couple minor geometry issues.